How MPL Can Boost Retention Rate

Problem

MPL has strong top-of-funnel traction but most new users drop off after just 2-3 sessions, especially casual players who don' t engage with fantasy games. These users often don't return or build a regular playing habit, leading to high 30-day churn and limited engagement depth.


Your challenge: Design product interventions t hat improve retention among casual users by helping t hem stay engaged beyond t heir first few sessions and return consistently.

Objective

Clearly define the goal of your case study.


  • Reduce the 30-day churn rate by 25% over the next 2 quarters by improving early engagement and habit formation - without increasing reliance on real-money fantasy games. Improvements in retention are expected to drive sustainable ARPU (Average revenue per user )
    growth over time.

What are you trying to improve, change, or solve?


  • We are trying to improve discoverability of the game as the player have many choices to make so by helping user to play there favourite game.

  • Habit formation is essential to reduce early churn and create a sense of continuity and value in the user's

User Journey

User Persona

Pain Point

Low Discoverability of Relevant Games

Low Discoverability of Relevant Games

Cluttered UI / Overwhelming Home

Cluttered UI / Overwhelming Home

Lack of Social/Multiplayer Features

Lack of Social/Multiplayer Features

Reward System Needs Improvement

Reward System Needs Improvement

Solutions

Success Metrics